![]() Because of the inherent advantages of ray tracing, there is no time-consuming setup of UV maps or baking lights. This lets any artist or designer immediately explore photorealistic scenes in real-time, without having to learn how to use a game engine. This provides the highest level of accuracy and realism, while drastically simplifying content creation workflows.įor example, to start a real-time experience with Project Lavina, a user can simply drag and drop a V-Ray Scene into the Lavina viewer. Unlike traditional real-time engines that recently layer raster graphics with ray-traced effects, Project Lavina is 100 percent ray traced. In addition to high-performance GPU production rendering, NVIDIA RTX hardware drives Chaos Group's groundbreaking real-time ray tracer, Project Lavina. ![]() This is a custom-built engine that is up to 4x faster than last year's model, which effectively doubled the speed of production rendering for film, broadcast and design artists. The new RTX-enabled version of V-Ray GPU shown at GTC already includes what is needed to render most production scenes, such as motion blur, hair, particles and subsurface scattering.įor release, Chaos Group plans to support all V-Ray GPU features, including volume rendering, and whenever an NVIDIA RTX card is detected, the speed increase will be automatic. On average, when compared to the current CUDA version, benchmarks of the new RTX-powered V-Ray GPU are over twice as fast and up to four times faster for select scenes. ![]() Working in collaboration with NVIDIA engineers, the Chaos development team has achieved their fastest GPU rendering speeds to date. Now in development, a new version of Chaos Group's V-Ray rendering engine is being custom-built to take full advantage of the dedicated ray tracing cores available in NVIDIA RTX GPUs. ![]()
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